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SonicGMI is a tool written by Dario ff that eable installation and running the mods for the game Sonic Generations. The Program has a simple interface that allows you to easily decide what modifications have to be run, and what have the remain dormant.
To install the application you just need to copy it to the game directory, and then run the file 'SonicGMI .exe'.
All modifications you must then copy the directory 'mods' and then when you start SonicGM select it in the menu.
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Sonic Generations - SonicGMI v.1.1RC6 | mod | 1.2 MB | 3/18/2017 | 16K | 148 |
Sonic Generations - Super Sonic Generations v.2016 | mod | 298.1 MB | 4/4/2016 | 20.8K | 86 |
Sonic Generations - Sonic Jumperations Demo 1 | mod | 37.9 MB | 2/10/2013 | 8.2K | 66 |
Sonic Generations - Unleashed Project | mod | 2652.4 MB | 3/24/2013 | 12.6K | 47 |
Sonic Generations - Sea Gate | mod | 152.8 MB | 2/17/2013 | 4.3K | 24 |
Sonic Generations - Low End Mod v.2.0 | mod | 19.7 MB | 6/25/2016 | 1.9K | 18 |
Sonic Generations - Sonic Generations - Grand Metropolis v.1.0.3 | mod | 186.3 MB | 6/20/2017 | 262 | 9 |
Sonic Generations - Sonic Generations Unleashed: DLC Project – Mazuri Act 1-2 | mod | 1001.9 KB | 4/2/2018 | 232 | 9 |
Sonic Generations - Sonic Generations Unleashed: DLC Project - Windmil isle Act 1-2 | mod | 19.9 MB | 4/2/2018 | 167 | 9 |
Sonic Generations - Sonic Generations Unleashed: DLC Project - Windmil isle Act 2-2 | mod | 981.8 KB | 4/2/2018 | 196 | 8 |
Sonic Generations - Planet Wisp Project v.2 | mod | 481.3 MB | 11/29/2013 | 3.9K | 8 |
Sonic Generations - Sky Rail 1.3 | mod | 94.5 MB | 3/7/2013 | 2.4K | 6 |
SonicGMI is a tool written by Dario ff that eable installation and running the mods for the game Sonic Generations. The Program has a simple interface that allows you to easily decide what modifications have to be run, and what have the remain dormant.
To install the application you just need to copy it to the game directory, and then run the file 'SonicGMI .exe'.
![Sonic Sonic](/uploads/1/2/3/7/123708492/479407781.jpg)
All modifications you must then copy the directory 'mods' and then when you start SonicGM select it in the menu.
![Sonic Generations Dark Sonic Mod Sonic Generations Dark Sonic Mod](https://vignette.wikia.nocookie.net/sonic/images/e/ee/Artificial_Emeralds.png/revision/latest?cb=20170721073008&path-prefix=es)
Report problems with download to [email protected]
Sonic Generations Dark Sonic X Mod
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Sonic Generations - SonicGMI v.1.1RC6 | mod | 1.2 MB | 3/18/2017 | 16K | 148 |
Sonic Generations - Super Sonic Generations v.2016 | mod | 298.1 MB | 4/4/2016 | 20.8K | 86 |
Sonic Generations - Sonic Jumperations Demo 1 | mod | 37.9 MB | 2/10/2013 | 8.2K | 66 |
Sonic Generations - Unleashed Project | mod | 2652.4 MB | 3/24/2013 | 12.6K | 47 |
Sonic Generations - Sea Gate | mod | 152.8 MB | 2/17/2013 | 4.3K | 24 |
Sonic Generations - Low End Mod v.2.0 | mod | 19.7 MB | 6/25/2016 | 1.9K | 18 |
Sonic Generations - Sonic Generations - Grand Metropolis v.1.0.3 | mod | 186.3 MB | 6/20/2017 | 262 | 9 |
Sonic Generations - Sonic Generations Unleashed: DLC Project – Mazuri Act 1-2 | mod | 1001.9 KB | 4/2/2018 | 232 | 9 |
Sonic Generations - Sonic Generations Unleashed: DLC Project - Windmil isle Act 1-2 | mod | 19.9 MB | 4/2/2018 | 167 | 9 |
Sonic Generations - Sonic Generations Unleashed: DLC Project - Windmil isle Act 2-2 | mod | 981.8 KB | 4/2/2018 | 196 | 8 |
Sonic Generations - Planet Wisp Project v.2 | mod | 481.3 MB | 11/29/2013 | 3.9K | 8 |
Sonic Generations - Sky Rail 1.3 | mod | 94.5 MB | 3/7/2013 | 2.4K | 6 |
![Super / hyper sonic generations dark sonic mod Super / hyper sonic generations dark sonic mod](/uploads/1/2/3/7/123708492/361835556.jpg)
A program for managing mods for Sonic Generations, Sonic Lost World and Sonic Forces on PC.
So how do I use this?
Its simple, just grab the latest version from GitHub (or grab the latest compile from AppVeyor) then extract all the files anywhere and run HedgeModManager.exe.
How do I install mods?
There are multiple ways of installing mods, one of the easy ways of installing mods is by dragging its zip/7z/rar/folder into the mod list along with also being able to drag and drop multiple files and/or folders.
Once your done, you can start checking the checkbox(es) of the mods and codes you want to play and click 'Save and Play'.
How do I release mods for this?
The following section is for mod developers only. If all you want to do is play with some mods made by others, simply follow the above steps.
Mods designed for HedgeModManager needs to come in the form of folders that contain the following:
- A 'mod.ini' file (a file which describes your mod, as well as all it's various details).
- A 'disk' folder
- A 'bb' folder (for Sonic Generations)
- All your modified files/folders from the root of Sonic Generations' bb.cpk in their raw form.
- A 'bb2' folder (for Sonic Generations)
- All your modified files/folders from the root of Sonic Generations' bb2.cpk in their raw form.
- A 'bb3' folder (for Sonic Generations)
- All your modified files/folders from the root of Sonic Generations' bb3.cpk in their raw form.
- A 'sonic2013_patch_0' folder (for Sonic Lost World)
- All your modified files/folders from the root of Sonic Lost World's sonic2013_0.cpk in their raw form.
- A 'wars_patch' folder (for Sonic Forces)
- All your modified files/folders from the root of Sonic Forces' wars_0.cpk and wars_1.cpk in their raw form.
- A 'bb' folder (for Sonic Generations)
So long as the structure of your mod remains in this way, virtually any file in the game can be modified and released as part of your mod.
As an example, the extremely basic 'Tanic the Hedgehog' recolor mod for Sonic Generations, Sonic Lost World and Sonic Forces has a file/folder structure that goes like so:
- A 'mod.ini' file
- A 'disk' folder
- A 'bb3' folder (Sonic Generations)
- Sonic.ar.00
- Sonic.arl
- A 'sonic2013_patch_0' folder (Sonic Lost World)
- Sonic.pac
- Sonic.pac.00
- A 'wars_patch' folder (Sonic Forces)
- A 'character' folder
- Sonic.pac
- Sonic.pac.000
- SonicClassic.pac
- SonicClassic.pac.000
- A 'character' folder
- A 'bb3' folder (Sonic Generations)
Wereas the 'MLG Speedrun Zone 1' mod (which modifies certain files not on the root of the .cpk) has a file/folder structure that goes like so: Hearts of iron 4 wikia.
- A 'mod.ini' file
- A 'disk' folder
- A 'sonic2013_patch_0' folder
- A 'set' folder
- w1a01_obj_00.orc
- w1a01_obj_01.orc
- w1a01_obj_02.orc
- w1a01_obj_03.orc
- actstgmission.lua
- A 'set' folder
- A 'sonic2013_patch_0' folder
The mod.ini file
The mod.ini file is a mod configuration file that details all the information about your mod, as well as how CPKREDIR should load the mod.
The version of the format used in the HedgeModManager is a variation on the format used in SLWModLoader and SonicGMI, with some minor changes/additions here and there.
Here's an example of a mod.ini file for Sonic Lost World:
The following is a list of the most important values that can be used in a mod.ini file:
Main
IncludeDir? Specifies which folders will be included with your mod, allowing you to modify the default file/folder structure mentioned above. You can also set this to
./{Another Mod Name}
which should load files from another mod, But this is NOT RECOMMEND. (?
is a Zero-based Number) Fallout new vegas mlp mods download.IncludeDirCount Specifies how many folders will be included with your mod.
UpdateServer A modification of the existing SonicGMI value that specifies the link to an Update file containing file information this can be a XML or the SonicGMI update file, I recommend linking a folder from a http server, as it will allow you to release auto-downloading updates to your mods.
Desc
Title The name of your mod as shown in the manager.
Description A description of your mod that is shown in the description window in the manager.Typing a 'n' in this value will indicate a new line within the manager, which should be done to keep your mods loadable!
Date The date the mod was originally created as shown in the manager.
Author The author(s) of the mod. You can include multiple authors in this value! Simply seperate the authors via a space, followed by an ampersand, and another space. (Like this: 'Radfordhound & Gotta Play Fast') They will be loaded as seperate authors within the manager, allowing you to link to them seperately.
AuthorURL The URL(s) to the author(s) of the mod. (Such as websites, YouTube channels, and social media accounts.) You can include multiple authors in this value! Simply seperate the authors' URLs via a space, followed by an ampersand, and another space. (Like this: 'https://www.youtube.com/user/Radfordhound & https://www.youtube.com/channel/UCZfOGBkXRKICFozWU5bE0Xg') They will be loaded as seperate URLs within the manager and automatically linked with the data contained in the 'Author' value, allowing you to link to them seperately.
URL The URL of the mod (aka mod homepages/threads/release videos).
There are many other values that can be used in a mod.ini file, many of which are already being used in several mods. So keep an eye out for them in other released mods!
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Our goal is to provide high-quality video, TV streams, music, software, documents or any other shared files for free!
Registered users can also use our File Leecher to download files directly from all file hosts where it was found on. Just paste the urls you'll find below and we'll download file for you!
If you have any other trouble downloading sonic generations demo mod sonic dark post it in comments and our support team or a community member will help you!